Sunday, 18 March 2012

Game Design and Production Blog 8 - Spider Solitaire: Competitive Version (INFR 2330)


Spider Solitaire: Competitive Remix

Hello! Welcome to my blog!
Today, I will be talking about the solitaire assignment given to us for the Game Design and Production class.

In our previous class before our professors had went to GDC (Game Developer Conference), we were assigned a few different pieces of homework. One of these things were to make a competitive solitaire game. Although on the internet, other students had found actual competitive versions of solitaire, I wanted to make a new one. With this, I had to research for a game in which I enjoyed when it comes to solitaire. The main game of solitaire that I had enjoyed since childhood, was spider solitaire.



Spider solitaire was a game in which I would play repeatedly because of the look and different gameplay than normal solitaire. I had later introduced this game to my grandmother, and then she got hooked to the game faster than I initially did.

Here are the normal rules for Spider Solitaire:

What is the game?

Spider solitaire uses two decks of cards. You have 10 tableau piles. 54 cards are dealt to these piles (6 cards are dealt to first four piles and 5 cards to the remaining ones). Top card of each pile is face up.

Objective

The objective of the game is to build 8 sequences within each suit downward (in order of King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace). Whoever gets 5 sequences wins (competitive addition to the original game.)

How to play

Top cards of tableau piles are available to play. You can build tableau piles down regardless of suit, ending at Ace. You cannot build a King on an Ace. One card at a time can be moved from pile to pile. Groups of cards in sequence down by following suit may be moved as a unit.

When any of tableaus are empty you are able to fill space with any card or group of cards.
When you have made all the available plays on the board, click on the stock pile to deal one card on each tableau pile. All gaps (empty spaces) in the tableau have to be filled before the deal.

Now, here is the competitive remix of which I added onto the initial game:

Competitive Remix

In order to play this game with two people, there can be turns. Roll a die in order to see who goes first. Whoever gets the higher number goes first.

In order to win the game, follow normal rules. Whoever has more sequences in suit by the end wins (First to 5 wins). In order to interrupt your opponent, you can roll a die ONCE during each of their turns to either aid you, or place your opponent in the negative. You must roll a 6. If you roll a 6, you can take a card in which they would need to put a card down (ex. They want to put down their final ace, and are going to put it onto a 2.), and move the card onto another pile, so that they have to take an extra turn, putting that card back.

That's my blog for this week! I hope you guys enjoyed it!

Thanks for reading my post!




Kazekumaru -- Peacing Out!

Questions to consider:
  1. If you find a problem with my rules, what is it? Leave a comment!
  1. Would you like any further discussion as to how I thought of any remix of a game? or how my mind works when I think of it?

No comments:

Post a Comment