Spider Solitaire:
Competitive Remix
Hello! Welcome to my
blog!
Today, I will be
talking about the solitaire assignment given to us for the Game Design and
Production class.
In our previous
class before our professors had went to GDC (Game Developer Conference), we
were assigned a few different pieces of homework. One of these things were to
make a competitive solitaire game. Although on the internet, other students had
found actual competitive versions of solitaire, I wanted to make a new one.
With this, I had to research for a game in which I enjoyed when it comes to
solitaire. The main game of solitaire that I had enjoyed since childhood, was
spider solitaire.
Spider solitaire was
a game in which I would play repeatedly because of the look and different
gameplay than normal solitaire. I had later introduced this game to my
grandmother, and then she got hooked to the game faster than I initially did.
Here are the normal rules for Spider Solitaire:
What is the game?
Spider solitaire uses
two decks of cards. You have 10 tableau piles. 54 cards are dealt to these
piles (6 cards are dealt to first four piles and 5 cards to the remaining
ones). Top card of each pile is face up.
Objective
The objective of the
game is to build 8 sequences within each suit downward (in order of King,
Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace). Whoever gets 5 sequences wins
(competitive addition to the original game.)
How to play
Top cards of tableau
piles are available to play. You can build tableau piles down regardless of
suit, ending at Ace. You cannot build a King on an Ace. One card at a time can
be moved from pile to pile. Groups of cards in sequence down by following suit
may be moved as a unit.
When any of tableaus
are empty you are able to fill space with any card or group of cards.
When you have made
all the available plays on the board, click on the stock pile to deal one card
on each tableau pile. All gaps (empty spaces) in the tableau have to be filled
before the deal.
Now, here is the competitive remix of which I added
onto the initial game:
Competitive Remix
In order to play this
game with two people, there can be turns. Roll a die in order to see who goes
first. Whoever gets the higher number goes first.
In order to win the
game, follow normal rules. Whoever has more sequences in suit by the end wins
(First to 5 wins). In order to interrupt your opponent, you can roll a die ONCE
during each of their turns to either aid you, or place your opponent in the negative.
You must roll a 6. If you roll a 6, you can take a card in which they would
need to put a card down (ex. They want to put down their final ace, and are
going to put it onto a 2.), and move the card onto another pile, so that they
have to take an extra turn, putting that card back.
That's my blog for
this week! I hope you guys enjoyed it!
Thanks for reading
my post!
Kazekumaru --
Peacing Out!
Questions to
consider:
- If you find a problem with my rules, what is it? Leave a comment!
- Would you like any further discussion as to how I thought of any remix of a game? or how my mind works when I think of it?
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