Recently, I was thinking about some different things in game design. Theres obviously a long list of things that need to be taken into account when making a level, or even a game, like instructions, tutorials, play throughs, videos, set ups, obstacles, and even more. However, this past week, I recently had a small issue, obviously handled, but given how long it took, I decided to make a quick video talking about a few things that went through my mind at that time.
Attached is said video.
Thanks Everyone!
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