Welcome to my blog!
This post is for my Game Design and Production class. In this post, I shall be
talking about individual works that we are supposed to finish for homework.
First
Individual Part: Card game:
War --REMIX!
Our task for this
remix of a game was to change rules and to make it more skill based. Here are
the rules, and then I will give my remix to the certain part of a game in which
makes it more skill based.
Players: 2
Materials needed: one standard 52-card deck of
playing cards (with Jokers removed)
Setup: Shuffle the deck of cards and deal out
half to each player. Players take their cards in a single
face-down stack.
Progression of Play:
Simultaneously, players flip over the top card of their deck. If the cards are
of
unequal rank
(number), the higher rank wins the “battle” and that player takes both cards
and sets
them aside in a
discard pile (Aces are high, then King, Queen, Jack, then 10 down to 2). When a
player runs out of
cards in their deck, they take their discard pile and turn it over to form a
new deck.
Wars: If players flip over cards that are
equal rank, it starts a “war.” Players each deal three cards
face-down, then flip
up a new card face-up, and the higher rank of the new face-up card wins all
face-down and face-up cards. This process is repeated if the new face-up cards
are the same rank,
continuing with
additional “wars” until eventually one player wins.
Resolution: The game
ends when one player runs out of cards, or when one player must play cards for
a “war” but they do
not have enough cards remaining in their deck and discard pile. That player
loses
the game, and their
opponent wins.
This game has no
decisions whatsoever. The game mechanically plays itself, and the players
merely act as tools
to play out the game
to its pre-determined conclusion.
_______________________________________________________________________
My remix to the game
was this:
During war, you look
at the 3 cards you play face down, and then flip 1 card face up. The card face
up card competes for the higher rank with the opponent's face up card. if you
lose, you have 1 chance to redeem yourself by flipping one of the 3 face down
cards to try and beat their card's rank. If the opponent was going to win
before you redeemed yourself, they do not flip one of their face down cards.
A video will be
uploaded later.
_________________________________________________________________________
Second
Individual Part: Tic-Tac-Toe --REMIX!
Our task here is to
submit a new rule-set, a proper description of the game, and appropriate
documentation. Here is the all of the above:
Players: 2
Materials needed:
Surface of which you can draw a 3 x 3 grid, and a writing utensil.
Progression of Play:
Simultaneously, each person fills out a spot of the grid until one person get 3
of their specific kind of symbol in a row, column or diagonal. As stated
before, the objective of the game is to get 3 of a kind (getting 3 of your
symbol in a row, diagonal, or column makes you win the game). During the
gameplay, you try and block off the other person in which makes them unable to
get 3 of a kind, while also, aiming to get 3 of a kind yourself. The symbols
are either X or O.
__________________________________________________________
Here is my remix of
the game and rules adding some Luck.
Players: 2
Materials needed:
Surface of which you can draw a 3 x 3 grid, and a writing utensil.
Progression of Play:
Simultaneously, each person fills out a spot of the grid until one person get 3
of their specific kind of symbol in a row, column or diagonal. As stated
before, the objective of the game is to get 3 of a kind (getting 3 of your
symbol in a row, diagonal, or column makes you win the game). During the
gameplay, you try and block off the other person in which makes them unable to
get 3 of a kind, while also, aiming to get 3 of a kind yourself. The symbols
are either X or O. If someone is going
to win, you can roll a die for a chance to block them. To do this, you must
roll a die. If you roll a 6, you may interrupt their turn and place one of your
symbols where you want to either win, or block them off.
___________________________________________________________
My addition adds
luck to the game to see who wins.
________________________________________________________________
Third
Individual Part: MONSTERS
Corp. --REMIX!
Originally, Monsters
Corp. was a game of skill. Here, our objective was to turn an already made game
of either skill or luck. If its originally luck, turn it into skill, and if
skill, turn it into luck.
Here are the rules
of Monsters Corp.:
MONSTERS Corp-
Players: 2-4 people
Included: one die,
tile-game
First to Get
majority of board wins
rolling dye to
choose order of turns.
and then proceed
clock-wise
first to acquire all
land wins.
every tile has a
monster. lvl 1-20.
every monster you
defeat, you gain a level. in order to defeat a monster, you must roll a number,
when added onto yours, kills the monster. That part that the monster was on,
becomes your land.
_________________________________________
To acquire another
person's land once they've already conquered it:
The strongest
monster in which each person had beaten face off, and each roll a die. If the
die and the monsters lvl together are higher than the other monsters, then the
person with the higher monster and die win and conquer that land.
_____________________________________
Teaming:
You are only allowed
to team up with one person who is weaker than you, or the person closest to
your level. If neither of these things occur, for example, you are level 10,
and everyone else is level 20, then you may pick who is your partner.
This is because with the amount of monsters
that there are, and the amount of strength that each have added to the die
roll, would be too one-sided.
_________________________________________
Death - once all of
your land is taken, you are disqualified and kicked out of the game..YOU LOSE.
________________________________________________________________________________
Here is my remix of
the game Monsters Corp. in which adds luck.
MONSTERS Corp-
Players: 2-4 people
Included: one die,
tile-game
First to Get
majority of board wins
rolling dye to
choose order of turns.
And then proceed
clock-wise
first to acquire all
land wins.
every tile has a
monster. lvl 1-20.
every monster you
defeat, you gain a level. in order to defeat a monster, you must be either, a
higher level than the monster, or, roll a number with the die. That part that
the monster was on, becomes your land.
_________________________________________
To acquire another
person's land once they've already conquered it:
The strongest
monster in which each person had beaten face off, and each roll a die. If the
die and the monsters lvl together are higher than the other monsters, then the
person with the higher monster and die win and conquer that land.
_____________________________________
Teaming:
You are only allowed
to team up with one person. However, now you determine this by rolling a die.
At the start of this game, you rolled a die to see who does first. That person
is now player 1. Each person after(clock-wise), are given a number in which increases
until 4 is reached. When rolling the die, if you get your own number, you
cannot team up with anyone.
_________________________________________
Death - once all of
your land is taken, you are disqualified and kicked out of the game..YOU LOSE.
___________________________________________
My changed rule
mechanic in Monsters Corp., makes the game more one-sided. This is a positive
feed-back loop now stationed within the game.
Thanks for reading
my post!
Kazekumaru --
Peacing Out!
Questions to
consider:
- Do you think that the third remix was too simple? If so, leave some feedback
- What did you like about my changes?
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