Tuesday, 24 September 2013

INFR 3110U: Game Engines - GDW

Welcome back to Kazekumaru's Lair.

Recently, we were finally put back into our groups for GDW, of course I got paired with my good friend Ahmed :D! We worked all summer together at a gaming company in Toronto called Little Guy Games. It was a quiet environment, but a very good experience for game developers such as ourselves to immerse us in the industry, to really feel the pressure, what its like, and to coordinate our work ethic, as well as help us grow.

Last Wednesday our group was formed FINALLY (it was done the Wednesday before, but there was a difficulty with one class), and we had a more solidified decision where we figured out what we wanted to do.

This year, our game's art is going to be based on the popular game Animal Crossing. With the popular cute characters, people would generally like it, even for just the art. However, we plan to integrate a nice playing/fighting style, such as the hammer bros style of super mario play.

Remember the games in mario party? The ones where you'd backstab your friends when trying to jump to a platform and you hit them with a hammer or jump on their head to squash them, so you could win? haha, yea, stuff like that is SLIGHTLY in our game! (or will be implemented into it)

Our concept is like "protect the king" where the other team doesn't know who the king is, but you have to somehow stay untouched and prevent the king on your team from being hit. Instead of jumping on their heads, you simply smack them with whatever weapon you are carrying at the time. There'll be a better mock-up of what the game is in later posts, but this is just a brief/tiny taste and example of what will be seen :)
Here are examples of what the characters and weapons MAY look like!


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