Hey all! Welcome
back to my blog...after such a long time..
First day back into
programming, and I found out that everyone had to make an individual tool for
their game…
So what I had
thought to make, would be a model viewer that the handler would be able to
input the location of a texture map or normal map, and would be able to apply
it to the model/mesh.
A cool feature that
I thought would be a nice addition, would be, that once the character is
loaded, it could be like a character screen from a game when making a new
character...it lets you interact with the creation. However, this might be out
of scope for this semester...so a simple model viewer, with the ability to
apply a texture would be enough. For what I want to be done after this semester
or at least by the end of the second semester is have Figure 1, or at least
have a spin-off of it!
Figure 1
I had already looked
into the homework questions, and started listing off the things I would need to
learn in order to fully complete what was given, along with the upgrades...it
seems like it will be a lot of work, but in all honesty...when the going gets
tough…you just need to work harder and persevere. SO because of this, I plan to
program at least an hour to three a day, and finish one homework question every
couple days.
The most interesting
question so far, would be the robotic arm. The way this could be done would be
to:
- Learn how to attach primitives to nodes
- Create child's of the parent node and then lead them off until you create a robotic arm.
There's a lot to
think about in terms of this one problem...time will only tell if I'm able to
do this…
Anyways, see you
next post!
Kazekumaru --
signing out!
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