Friday, 26 October 2012

INFR3330: Game Design Challenges

Hey Everyone,

Recently, I was thinking about some different things in game design. Theres obviously a long list of things that need to be taken into account when making a level, or even a game, like instructions, tutorials, play throughs, videos, set ups, obstacles, and even more. However, this past week, I recently had a small issue, obviously handled, but given how long it took, I decided to make a quick video talking about a few things that went through my mind at that time.

Attached is said video.
Thanks Everyone!

Friday, 12 October 2012

INFR3330: GDW Progress

Hey Everyone,

So far in our game, we have a few things implemented, for example, AI.

We have Flocking, Seek, and Flee AI.

Later on in the semester, a video is supposed to be made in order to show our different models and enemies in which are to be made. When the video is made, the link will be displayed at the bottom of this blog post.

Below, are some models I made for the class:

Main Model

When thinking about the main model for our game, we generally wanted a organically focused main character, and enemies. For our main model, it is to be like a tadpole, however, with it being a ship, we decided on a gray-ish colour for the body, a sky blue for the visor, and for next semester, (a more finished model), a radiating blue glow/hue from the crease above the wings, which goes down the body, and throughout the tail.

Enemy Model 1

For this enemy model, what I had originally thought about, was Dragon Ball Z.
Remember when Goku was on Namek with Gohan, Krillin, and the rest, and Frieza came in his ship? 
Frieza's main ship, had purple windows, with yellow/gold borders. So for this model, I generally modelled it similar to it, but with modifications to it making it original with said aspects.

As time goes by, I will post more blogs. Hope to hear comments or anything else from everyone! See ya!