Tuesday 20 November 2012

INFR 3330: Audio in Games

Hello, and welcome again to my blog!

This week is about audio in gaming. This current week within our class, our professor wants us to create a game focused on sound. As it is focused on sound, it is not allowed to have any visuals, in the sense that, if it is an actual game, it cannot have any lights, or he should be able to play it blind-folded and still manage to achieve things or continue on in the game.

When hearing this, especially in the class where we had to make a mock version of a real life game where he was blindfolded, my question was.... what?

How would one only have sounds in the game, and it be fun? But the answer was clear.

What games have I played in the past, that without sound, it would be easy to beat? Very few.

I realized that a lot of games now incorporate sound so intricately. They have it where if you had your eyes closed, you still had enough aid to know what was happening or some ability of knowing what to do.

For example, in the game Skyrim, in many areas, sound helps and aids you. Especially when fighting. The sounds of footsteps or enemies running from only your right side indicates that one should dodge to the left. The small sound of wind from your left side, shows that if an arrow is shot towards the right, it'll go a tad faster than normal.


The sounds in games are just as important as the visual, because the sound creates an atmosphere, a feeling, using your senses to aid you in gameplay. 
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Although this has been thought out as to what to do in our game, now, we must implement the ideas, and figure out what to place into it and how to make it fun in order to keep the player interested and to continue to want to play the game.

Once finished, I will upload pictures from the game, and other explanations.

But here's a question to answer... What do you feel sound does to games nowadays?

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